Lessons from Warpstorm… by BJ The Brave

16 Jun

 

After another excellent weekend of tournament play the brain is positively buzzing with the remnants of hobby enthusiasm still lingering from the super-charged stimulation one receives after spending an entire weekend with 48 of the UK’s brightest minds in 40k gaming… The event was excellently organised, the food fulfilling and the people cheery and upbeat, but now the dust has settled, what have I learnt?

  1. Whatever one does when attending a 2 day tournament, one should NEVER consider that going out nightclubbing, consuming copious amounts of beer, Jaagerbombs and shots so aluminous they make the punk era seem black n’ white, some how adds up to being a good idea.

 

  1. Whatever one does when attending a 2 day tournament, one should DEFINITELY ensure a good night out on the magic pop is had on the Saturday night. Tournaments provide an excellent social experience and the kicking back going out with new friends made from the event and having a laugh is often what makes for some of the weekends highlights (or lowlights)  and wonderful memories… not to mention one hell of a challenging day 2 of gaming when running on 2 hours sleep and a hangover!
  1. The field is getting tougher: The standard of players this weekend was exceptionally high. It is usual to see the top ten players dominating the top tables but this weekend felt more like the top 35 players as reflected, I think, by some of the final standings. Note; I say this however as a good thing! Tournaments are great for playing some games and having fun, and at the same time learning what really works well for you in the game.
  1. One must have a plan to deal with transport spam! Two thirds of your games will be objective based; therefore if you cannot shift lots of enemy troops hiding in transports quickly it could spell curtains for your chances of success!
  1. One must have balance! It’s an old cliché for sure but interestingly (and thank god as well) the field turned out a very even split and wide range of armies. Some of you may remember the days where every single table had either Iron Warriors or Eldar on it, not the case in the current climate. Are you equipped with an army and strategy to face Imperial guard, Blood Angels and Space Wolves, yes; but also Tyranids, Dark Eldar, Space Marines, Orks, Tau, Witch Hunters, Daemons, Eldar, and now of course the prevalent Grey Knights!
  1. Don’t be caught out by the ‘power units!’ that’s right folks it’s going to be a rainy day for the gamer who considers not the prospect of the outrageous. Dual Land raiders, Mephiston, Termie-storm shields, seer councils, Thunder cavalry death-stars to name just a few!
  1. Playing aggressive with Jaws of the world wolf pays off! What is without question one of the most incredible psychic powers 40k has to offer… one can quickly claim back double, treble and sometimes; more the cost of a rune priest!
  1. One must consider the scenery! True line of sight can be one of those rules that after many games amongst friends one can get a little lackadaisical about to speed up a game. If you can’t see it, you can’t shoot it!

That’s it for now folks. Tune in to episode 8 for an almighty, apocalyptic and emphatic episode dedicated in it’s entirety to the wonder that was Warpstorm 3!

Now back to building more rune priests…

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9 Responses to “Lessons from Warpstorm… by BJ The Brave”

  1. Ashley Kern June 16, 2011 at 09:22 #

    I have to disagree. This post is very misguided and conclusion you’ve drawn is quite wrong!
    Surly every great army list ever written has been based around one simple fact:
    Jaagerbombs are always a good idea! :o)

    Great stuff, keep ‘um coming!

  2. Ben Appleyard June 16, 2011 at 12:09 #

    Some good advice there BJ, looking forward to the coverage in this weeks Ep

  3. Franco June 16, 2011 at 15:51 #

    My neck has only just recovered from Saturday nights headbanging extravaganza. My pride on learning my placement may take longer to pull itself back together…

    • 40KUK June 17, 2011 at 13:16 #

      That sir, is because you and BJ (the not so brave) are not the battle brothers you once were.

  4. BadBoy June 17, 2011 at 13:23 #

    Maybe in England’s little pond where all the ‘top gamers’ go to the same tournaments it is very hard, but here there are still plenty of baby seals to club.

  5. KirstySharpe June 17, 2011 at 13:26 #

    Well I am looking forward to the night out now. Dave has persuaded me to go to the Throne of Skulls in October – so drinks a plenty for us then xx

    • Franco June 17, 2011 at 14:38 #

      Noooooooooo!!!

  6. rupertf June 17, 2011 at 13:31 #

    I’m not so sure about ‘always’ having a balanced list. If the armies were fairly even at Warp Storm then fair enough, but I’m not sure that is the case in every tournament, in every area, in every country.

  7. Mike Marlow June 17, 2011 at 17:47 #

    i find that nightclubbing is infact the key to actualy tourny success!

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