Episode 29 – Open War Tournament and Blood Angels

7 Nov

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Episode 29 Download

Read on for show notes:

  • Operation Codex – Dave and Nathan ‘The Fat Angry Geek’ discuss the Blood Angels Troop Choices: 06:22.
  • Interview – Gary ‘The Voice’ Percival interviews Jon Taylor about Army Builders: 01:06:07.
  • The Big Fight – Week 2 of the competition: 01:22:55.
  • Tournament Report – Rob ‘Showbiz’ Madeley reports from the recent Open War Tournament: 01:58:33.

10 Responses to “Episode 29 – Open War Tournament and Blood Angels”

  1. Dan Sackett November 7, 2011 at 09:34 #

    Anything in the Blood Angels Codex with a jump pack has DOA, the rule is under the jump pack entry in the wargear section.

    • 40KUK November 8, 2011 at 02:14 #

      Gotcha buddy, I blame Nath – you get ya shirt?

  2. Captain Kirk November 7, 2011 at 11:15 #

    A few additions to your death company review!! I’ve been doing a ton of play testing with them recently…..

    You forgot to mention that they can replace their bolt pistols with bolters & they’re relentless so they can move and still shoot 24”.

    Even with bolters they still have their chainswords so can replace them with power weapons, fists, thunder hammers.

    Giving them Jump packs gives them “Descent of Angels” it’s under the wargear section in the codex.

    Rage means you have to move towards the nearest enemy unit, if you decide to run them they have to do the same and consolidation moves have to be towards the nearest enemy to, But you don’t have to charge the nearest, so you can send them off in another direction or multi-charge!!

    Plus they scare the pants off your opponent!!

  3. Captain Kirk November 7, 2011 at 11:37 #

    And Magna Grapples are great as you shoot them 1st & drag the vehicle into double tap melta range!!

    • 40KUK November 8, 2011 at 02:14 #

      I’m wondering whether you get to pull a squadron too?

      • MunkeyKungFu November 8, 2011 at 12:08 #

        This is the first I’ve heard anyone mention pulling a whole squadron, I’ve played and others have played you pull that single vehicle out of coherency then they have to spend their next movement getting back into coherency.

      • Captain Kirk November 8, 2011 at 13:55 #

        Yep, that’s the way I’d play it. It would be exactly like troops moving out of coherency, that the unit would have to move to back to within 4″ of each other as soon as possible. The best outcome would be to immobilise the target so the rest of the squadron is pulled out of position when they have to move.

  4. DavidW November 8, 2011 at 13:20 #

    Last time I got that many mentions on the air was the crimewatch Xmas special…

    • MJay November 8, 2011 at 20:47 #

      Apart from immob vehicles in a squadron are destroyed of course… Another good episode guys! Don’t like to hear the kind of stuff going on at some events tho! Bad geeks!

    • Digital Unicorn November 9, 2011 at 08:50 #

      Tell me about it! Triple name drop!

      Great show guys! Really enjoyed the big fight. And I can never get enough “showbiz”.

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